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Rangefinder
Magazine
July 2003
Learning
Curve by Bob Rose
A Simplified Guide to Color Management, Part 1
I remember the first digital photograph I took. It wasn’t
big and it wasn’t sharp. And, although there was color on the print,
there was no way you could tell what color it was, or what it was related
to in the original. That was almost 15 years ago and a lot has changed.
We’ve
all watched image sharpness and the resolution of digital cameras grow
tremendously, but the ability to render digital color with
any degree of accuracy has often been painful.
Of course, we’re
not really looking for absolute accuracy, we’ve
always been satisfied with some personal “memory” colors
being correct and then we let the other colors fall where they may.
Fortunately,
the management of color has evolved and we’re now
at a point where we can control not only the basic image rendition, but
we can fine tune it in ways never before possible.
Simply put, color management
allows us to recognize and record how each device in the imaging chain
responds to a known set of conditions in
the color spectrum. Then this recorded response information is shared
in a common way to ensure that all devices exist together in digital
harmony—and output the most pleasing results.
The tools we have
make most of the process relatively easy; however, the science hidden
behind this process is anything but simple. At last
count there were more than 60 companies that manufacture and distribute
products that are used in color management. And that doesn’t include
the hundreds of others that provide direction and consulting services.
Anyway,
in keeping with the spirit of the title of this article, let’s
make it simple and limit the discussion to the most readily available
products from six of the more popular companies. It should be noted that
every product that was reviewed works under both Mac OSX and Win XP.
Obviously, there’s nothing wrong with the other products or companies;
it’s just unrealistic to get into every possible solution. So if
you’re using a product or technique that’s not mentioned
in this article and it works for you, stick with it.
Likewise, there are
a lot of opin-ions about different computer and device settings. Even
though it’s possible to validate these recommendations,
if you’re doing something different and it works for you, once
again, stick with it.
The first step in the “healing” is to
acknowledge that this is just like any color photographic process and
you need to reduce the
physical variables that affect how you view the image on your computer
and the print itself. So get your computer in a room where you can take
control.
This may be hard for some people, but it’s also
time to get rid of that favorite screen shot or colorful desktop setting
on your
computer.
You need to set the background to a midtone grey so that your eyes and
mind are not distracted or biased by unrelated colors when looking at
your images on the display.
Ambient lighting, window light and the color
of the walls should all be reviewed. If you can, change the lamps in
overhead fixtures to use “daylight-” type
bulbs (identified as D50). Paint the walls gray (or at least white),
if possible, and put room-darkening neutral colored shades on the windows.
Now,
even though you may have improved the overall quality of the room, make
sure there is a dedicated spot with controlled lighting to use for
critical print evaluation. Although it’s not always fun to learn
new vocabulary words, let’s deal with one called “Metamerism.”
Metamerism
is evident when two different colors appear to be the same under one
set of lights, yet under other lighting show that they actually
are different. This condition has always existed, but appears to be much
more prevalent with digital output devices than it is with traditional
photographic materials.
So, back to that dedicated spot with controlled
lighting—when it
really counts, make sure you can use the same type of lights as the final
location of the print (tungsten, warm fluorescent, whatever).
Next, before
you go any further, here’s the party line on CRT displays
vs. LCD flat panels. Although the trend is to move towards the constantly
improving LCD technology, don’t necessarily do it (at least not
for photographic imaging).
The “top-of-the-line” most accurate
displays are still CRT-based. Run one of these side by side with an LCD
and you’ll see that hard
copy output is much closer to what the CRT shows you. Someday this may
change, but that time is not now.
This is a particularly important point,
as the single most critical component is your display. It’s your
window to the digital world and you need to know that it’s consistent
or all bets are off. There’s
no sense trying to see how an image may appear if you don’t know
whether your display is set too bright, too dark, or if it’s too
yellow or too blue.
Making your display the reference for your input and
output devices is actually a two-part process, first dealing with setting
the display to
some fixed level of performance (calibration) and then recording its
color-rendering capability (profiling).
There are currently three colorimeters
on the market that will make your display profiling a reasonably easy
task. A colorimeter is a specialized
light meter (that reads anywhere from three to seven colors). They all
have great software and work almost automatically by walking you through
the process, while generating very specific color patches and graphical
instructions on-screen.
One area of great debate is how you set your
display contrast (gamma)—and
that’s not the con-trol marked “contrast.” Another
debate surrounds what color temperature you select.
Current thinking is
that the old Macintosh standard gamma of 1.8 is no longer applicable,
given the way devices perform today. So when you have
the option, choose a gamma of 2.2 (which also puts Macs in sync with
the default for Windows).
Above: Some of the more popular color management
solutions from ColorVision, GretagMacbeth, Monaco, Pictographics, Sony
and X-Rite. The tools and
devices pictured here are valued at just a shade under $22,000.
Color
Space Basics
To best understand some of the complexity behind color reproduc-tion,
it’s helpful to go back in time about 70 years to the beginning.
That’s when the Commission Internationale de l’Eclairage
(CIE) determined that all visual color could fit into a crooked horseshoe-shaped
space. It was the best thing around for 40 years until color scientists
decided they needed uniformity in the distance between colors, so they
twisted and stretched space to fit a new mathematical shape that’s
identified as L*a*b* or simply Lab (fig. #4). From a technical viewpoint
Lab is a convenient place to work and is hidden behind much of what goes
on in your computer today. However, because of the limitation of recordable
and reproducible colors, working color spaces have been defined to act
as a boundary for the actual colors you can access as a digital photographer.
The two most popular working color spaces are Adobe RGB 1998 and sRGB.
In the illustrations below, Adobe RGB 1998 is a bigger space and is represented
by the large outlines, while sRGB (fig. #1) is shown as the multicolor
space within. The CIE graph (fig. #3) is rarely used these days except
as part of the Apple Colorsync ICC icon graphic. What are now common
are programs giving you the ability to see color spaces and profiles
in three dimensions. 3D renderings show much more information, such as
the ability to see volume and tonal range on the vertical scale (as an
example, note the larger ghosted shape of Adobe RGB 1998 surrounding
sRGB and see how much easier it is to observe the difference in green
rendering—fig #2).
Why What You See Is Not What You Get
Once you become familiar with color space basics, the value of being
able to view and compare graphs is more apparent. For these illustrations,
the same test target and measuring instrument was used to look at a flatbed
photo scanner, CRT display and typical photo inkjet printer. The result
shows the ability of each one of these devices to either record or display
color (their gamut). If all was perfect, the three shapes would overlap
completely, but this is the real world and that never, ever happens.
Looking at the 2D graphs it appears that the scanner (red–#6) can
see colors somewhat consistent with what the CRT (green–#8) can
display. But the output generated from the printer (blue–#5) created
a space much, much smaller, meaning that many colors simply can’t
be reproduced (they’re out of gamut). Looking at the 3D graph (#7)
shows even more places where each device records or displays color differently.
Outlines of both Adobe RGB 1998 and sRGB color space are on each of the
graphs for reference and indicate that most of the colors fall within
the smaller space of sRGB. Because we measure and understand all this,
we can properly apply color management controls to get the most consistent
and pleasing results possible with any system.
How Devices Communicate
Color
Each device in the imaging chain has a unique ability to see or display
color. The color you get depends on the device and that is why it is
referred to as “device dependence.” This ability to respond
to the range of colors that can be recorded, printed or displayed is
characterized in a measurable way called a “profile.” Profiles
translate the uniqueness of each device into a universal language that
can be shared among devices in a “device independent” color
management system. Cameras and scanners are the source of original images
and provide input to the system. Monitors and printers are the destination.
The destination devices not only produce output in the form of hard copy
(prints), but also provide input back to the system for the purpose of
using the display to simulate what a printer (or other final output device)
is really capable of producing (soft proof).
Four Ways to See a Display
There have never been more ways to make sure your display is properly
profiled. Gently holding on to the CRT with their little suction cups,
from left to right are the: Eye-One Photo (a full featured Spectrophotometer
for profiling displays, printers and more), and three colorime-ters (for
profiling displays only): the Eye-One Display, Spyder and OPTIX. All
include counterweights to support hanging them precisely in front of
an LCD so as to not damage the delicate flat panel.
A Color Reference System
Although display profiling systems produce excellent results, they are
limited by the amount of control they can provide. In addition, as displays
fade and shift over time, they must be calibrated and profiled regularly.
A few years ago, some manufacturers recognized that the display should
be a better reference in the imaging chain and implemented the DDC (Display
Data Channel) standard to support automatic and more sophisticated controls.
A USB connection lets your computer and the display’s special measuring
device keep you constantly in tune. Sony is the newest kid on the block
with their 21-in. Artisan GDM-C520K. It’s built to much higher
standards than conventional displays, and for the pro that needs the
ultimate in consistency; it’s worth the $1800 price tag.
To Profile
or Not to Profile (a Digital Camera)
Digital Cameras have a special challenge capturing images. Not only are
they looking at literally a whole world of color, but they have to do
so under various light levels and different light sources. The camera
manufacturers have tried in many cases to give you a number of software
controls to yield pleasing images. This is good enough for some photographers,
especially those that are on the run in constantly changing conditions.
However, if you’re working under controlled studio lighting or
can group your shots into a limited number of conditions, camera profiling
software can make a difference. GretagMacbeth, Monaco and Pictographics
offer integrated solutions that support cameras, as well as the stand-alone
packages shown below. You can expect to pay $700, $400 and $150, respectively,
and count on another $70 for the GretagMacbeth ColorChecker ($79 for
the mini version) or, if you’re dealing with uneven lighting conditions
$315 for the ColorChecker DC.
Stay tuned for Part II of “A Simplified
Guide to Color Management in next month’s Rangefinder.
Bob Rose
joined the photo industry in 1978 after graduating from RIT. Less than
ten years later he started working with Digital Products. Rose
has been a contributor to a number of publications including the Focal
Press Encyclopedia of Photography and has taught at Parsons School
of Design. In 1999 he formed his own company, VMI. He can be reached
at:
vmi-info@earthlink.net.
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